So this week in our second class
we had to talk about audio and design an audio based interactive game in class.
A little confusing? I’ll explain how it went. We walked into class, and the
professor did not speak, instead he played an audio clip of himself talking
about sound design in games. We were then given an assignment to create a sound
based game in the class using only audio cues and the people and room around us.
I was a little unprepared with this… me and my group members had a real hard
time thinking about ideas on how to create this… since we didn’t have tools to
work with. At the end of the class, we would decide on one game for the
professor to play and if he liked it, we would not have a homework assignment
and would receive full marks for participation.
One group member was also my
partner in another class I took last year called Special Topics in Game
Development, with Dr. Bill Kapralos. In this course we heavily discussed the
development of serious games and many other topics relating to them. As a final
project, we had decided to create a digital game in unity for the visually
impaired. It sounds complicated I know, but we worked together to create a
sound maze involving the use of 3D sound cues coming from different directions.
The maze consisted of different switches that would give off sound and the
player would have to hit these switching and head towards the end of the maze
where a victory sound cue would be playing. Though it sounds very basic, we
discussed that we would have to keep it simple to due players possibly getting
frustrated while playing the game with no vision.
Completing a similar interactive
sort of assignment in class was kind of difficult because we only had 30
minutes. We came up with a similar idea where the player would have to navigate
to the end using sound cues that each person would emit. Our game wasn’t really
chosen in the class because of course, due to us not knowing anyone, nobody
even asked us about our game. A similar game to ours was chosen oddly enough,
it was kind of strange, I guess it was a very basic idea. The professor sure
didn’t like it… maybe it’s because we made him hop over desks? Haha, I guess
not. But we as a class were lacking in certain areas such as a reward system
and a fun entertaining factor. So now we will have this assignment as a future
homework assignment, we’ll see what’s in store next week.
On a side note, the most annoying
prototype assignment I’ve seen so far in both game design classes has been
troubling me and my group for quite some time now… A wedding proposal level and
game. This has really stumped all of us, because it is such a random and
bizarre topic to make a game about… I understand it’s supposed to be digital
which is a lot worse I feel… our group has decided to create a musical game
similar to something like dance dance revolution… but this I don’t think is
very good. I’m currently working on a model to be “dancing” but I’m having a
lot of issues with the skeleton and animating it… especially to create in such
little time after completing my midterms... I was excited for a lot of the
assignments we had received, even the upcoming board game homework, but this…. This
is something else.