This week
in the first class we actually had a pretty fun thing going on. We were given a
bucket and a rubber ball and we were asked to design a game that involved
putting the ball in the bucket and we were able to use everyone and everything
around us as tools and resources. I was put in the second team at the back of
the room and we came up with a pretty cool idea to turn the game into a foosball
remake using real people.
I’ve noticed that it was a lot
harder to communicate with everyone on the team when trying to throw out ideas…
That and also the fact that I barely even know any of the 3rd year
students. I started to think after a while, that in the gaming industry, the
teams are much larger than this… how is it possible for people to get their
ideas out? Even if they are assigned certain roles, in a large team project it
must be quite difficult to work things out… when we did this in class, everyone
was kind of just screaming random things out whether they were heard or
unheard. At first it seemed like our side was kind of unorganized because we
were mainly focusing on how we could make the game fun, unlike the other team
where they focused a lot more on how the layout of the level and stuff was
going to work. They had chairs on top of the table and had a much more
interactive game where the players would have to stand on the tables and jump
across while trying to get the ball in. To be honest their game kind of
reminded me of a modified version of lacrosse.
Back to our game with the
foosball, it was pretty simple; we would stand in rows with the offensive side
facing one direction and the defensive side facing the other. The bucket would
be placed in the center and each person was allowed to move one step to the
left or right and could bump the ball once. If they let the ball hit the
ground, they would have to throw it to the other team. If the ball were to fly
out of bounds, one person would be designated to throw it back in randomly to
the playing field, similar to the rules of foosball. It was really fun
actually, and normally I don’t really participate in these things just because
I don’t know anyone…
Since a lot of the focus on what
we’ve been talking about has been relating to level design and stuff, it
probably would have made more sense to focus on that for this game but oh well,
it turned out fun. Speaking of level design, this whole Portal 2 level
designing thing is starting to confuse me, I’m not a huge fan of the game but
making these things are really fun and I often lose track of time while doing
this… I feel the same way about modelling. We’ll see what happens tomorrow I guess.
On a random side note, I still haven’t
got my Kirby’s Collection from Future Shop… when will I find time?
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