Third
week of the semester already, currently in class one, and we’re all pretty much
talking about our upcoming Prototype presentation, which in my opinion is a lot
cooler than last year. Since we’ve all been put into GDW groups we were allowed
to work on this as a team. We were assigned to design a level using the Portal
2 Level Creator. We managed to get this done very early since a few of our
group members were really enthusiastic about the game. I personally dislike the
Portal games and I’m not a huge fan, I know this usually gets me very bad looks
and judgement because apparently this game is super fun and cool… I’m sorry,
not for me. ALTHOUGH, creating the level with the team was actually pretty fun…
I’ve always been a huge fan of level design and it’s one of the areas of game
design that I wanted to specialize in.
Last
year in our GDW project, since the programming in our group was not the
greatest, we could really implement good levels, however since I am in fact at
the 4th year level, I was fooling around with Maya and created a
farm for our game Medium Rare so I could include it in my Demo Reel. One of the
things I failed to realize was that I should have focused on areas that I
wanted to go into when I one day join the game development world. Now in our
current GDW game, which we still hasn’t named… there are a lot of things that I
should think about. Especially since we’ve chosen the first person adventure
genre. We are supposed to make an assortment of different levels… some which I
feel don’t really apply to our game; I’m currently sitting here with my
sketchbook trying to think of ways to challenge the player… I think my mind state
while doing this is very bad… because the whole time I’m designing this level, I’m
thinking of how to make this as hard as possible to pretty much challenge the
player to the max. Maybe it is a good idea for me to give the easier levels to
another group member, so I can do the final ones and provide a really hard
challenge for those hard core gamers out there. Rather than our dark horror
theme I would have preferred it if our game premise was a bit brighter and colourful…
as a somewhat artistic individual I really enjoy creating textures for
different objects and planes in Photoshop. This is something I should probably
do on my own spare time sometime next semester when I have much more free time.
If you have no idea what I’m talking about right now, you should probably head
over to the Team RoGUE development blog on our game.
Anyways,
our Portal 2 level presentation is tomorrow…I can’t really remember what I was
supposed to say… the downside of sitting near the back is that you miss some details
the prof says. Some of my group members are confusing me saying we need to make
a PowerPoint while the rest of them are claiming we just have to demo our level…
I hope I don’t have to because I really dislike Portal 2 strongly. Don’t hate.
Today we got our homework assignment which was to create a game with a board
that was given to us. Our requirements were: Romance theme, a Social
Experience, a Race, and a turn-based game. We got this at the end of class, but
I already have a pretty cool idea. Last year for Game Design I, we had to make
something similar, and we recreated Romeo & Juliet as a paper prototype…
during that time I had brainstormed one for the Shakespearean play the Tempest…
one of my favourites, and that game idea can kind of be implemented into this…
we’ll see what happens tomorrow.