Two more weeks of school left for
this semester, I’m finding it really hard to keep up with these blogs
especially since I’ve been working on the GDW game with my group, at the same
time I’m aiming to get a final chunk of EXP in this course so that I can get
some more marks. I didn’t really do too well on the midterm so I’m really
looking to make a huge impact in GDW and assignments so that I can pass the
course properly.
The programmers of the group have
been making some crazy progress on our game working with Ogre… I’m SLOWLY
getting there as today they were teaching me about implementing different
Artificial Intelligence behaviours into Ogre. Now this was too hard to
understand theoretically, since I am in the 4th year AI class, I did
a previous assignment for that particular course using Unity3D. This was WAY
easier since obviously unity is a simpler engine to use, especially for an art
oriented person like myself. I slowly understand how to incorporate the
different AI behaviours in ogre. I’ve been working with my group and we’ve
managed to learn a few things and have successfully added a seek and flee
behaviour in our game. It’s now a matter of time to just move it over and
complete one of the hard assignments.
I was originally hoping to go for the
sound programming question since I have used FMOD in the past with regular C++
programming. Little did I know, that things were a lot different, I believe
later on in the week I’ll be asking for help from one of my group members since
he’s probably waaaay more experienced with these things than I am.
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